About
Software Engineer & Game Developer
I am a self-taught game designer who has been making games independently since September 2018. I have a general understanding of all areas of game design, mainly about level design. I earned my level design abilities by observing level design in other games, trying to figure out their structure, and pointing out details that normally go unnoticed. Learning programming on my own has taught me about game systems design and implementation.
- Website: hexagonnico.github.io
- Email: hx.nico@ikmail.com
Portfolio
Resume
Summary
Independent Game Developer
Independent / Hobbyist
Self-taught independent game developer with the pseudonymous of "HexagonNico". Released several demos on Itch. Shipped one successful game on Steam: Ancient Mind, a Zelda-inspired 2D action-adventure game.
Education
Bachelor in Computer Science
September 2020 - March 2024
Free University of Bolzano, Italy
Bachelor in Computer Science with specialization in Software Engineering. The teaching was done in three languages: English, Italian, and German. Final Mark: 96.
High school education
September 2015 - June 2020
Liceo Scientifico Lussana, Bergamo, Italy
High school education by Liceo Scientifico Lussana. Applied Science program.
Professional Experience
Full Stack Developer
May 2024 - Present
Avangarde Consulting, Wolterskluwer
- External developer employed by Avangarde Consulting, working for Wolterskluwer
- Full stack developer working on the software known as Tagetik
- Backend: Java, SpringBoot - Frontend: Angular
Research Assistant
February 2022 - July 2022
Free University of Bolzano, Paid Internship
- Research assistant on the Donkey Car project, a project about self-driving cars models
- Designed 3D models to be printed and used as car parts
- Programmed car controls using Arduino board
Skills
Programming languages
Tools and frameworks
Spoken languages
Contact
Email me
hx.nico@protonmail.com
Message me
+39 380 907 2849
Connect with me
Nicholas Amigoni